Diablo 3 Service Into A Vicious Circle
Diablo 3, the plethora of online comments, good and bad. What is the online article, in some ways the reason of Diablo 3. Are right or wrong, I believe that the players mind is its own.
"Diablo 3" online game? Not, it is up to four people online, and you alone game, and about nine hours customs clearance, and also to sell the client.
"Diablo 3" is a stand-alone game? Clearly is not, in order to enter the game similar to "StarCraft 2" need networking, server card is finished, there was Blizzard high hopes for the network auction.
"Diablo 3" What is Blizzard in order to extend the brand to fill product gaps, to combat piracy, plus profit from virtual transactions, a product of the blend of the above factors.
Continuation of the brand: "Diablo II" was listed in 2000, has 12 years, if then not a sequel, the old players will gradually become the old, the wife and kids promotion exercise for old players the pursuit of life, and gradually the game the loss of purchasing power, re-launch of new products will be forgotten. "They are Lao Leba, where are you, we, each of Ben End of the World."
Fill the vacancies: "World of Warcraft 2005 listing, is now twilight;" Warcraft 3 "2002 release, Blizzard has for many years does not update; new" StarCraft 2 "poor market response, online and camp income has been lukewarm not fire; under an online game "Titan" in the distant future; DOTA class online Blizzard All-Star "development progress and have not seen much news in addition to all day in the DOTA trademark litigation; so "Diablo 3" to become Blizzard stimulate the market to keep its users, and to appease investor's tool.
To combat piracy: Blizzard's golden age of product, from the "StarCraft" to "Warcraft 3" in the global wave, but Blizzard has earned a reputation failed to earn real income, rampant piracy in mainland China, so that Blizzard did not Laozhuo practical benefits; Korea eSports rely on the "StarCraft" picking up, but the event was completely KESPA control Blizzard can only look on in despair. So from the "Star 2", Blizzard would begin a stand-alone game network, to eradicate piracy, the annexation of all events can think of profitability all round package, full of joy that can make a big.
Virtual trading profits: from the "World of Warcraft, Blizzard has been combating the virtual trading game. Blizzard user agreement, repeatedly stated that virtual ownership of the items belonging to Blizzard, and repeatedly to crack down on transactions between players, but with little gold farmers and the studio is still rampant. Blizzard of the lessons learned, came up with the method of the transaction levy taxes, "Diablo 3" glorious first mice. Diablo 3 Gold For Sale, come here.