Analysis in Diablo 3 Hell Mode Defects
The most difficult part in the past two weeks, I spent 20 hours broke into Diablo 3 difficulty settings: Hell mode. Now, I'm stuck in Act 3, because the equipment can not keep up. In two weeks time, I had the opportunity to good observation hell mode, and ultimately made the conclusion: Blizzard screwed up.
The only way out
The current cap level is 60, so players will not upgrade, it will not get new skills or Rune must rely on the equipment in order to continue to strengthen the role. However, although the player is no longer strong, and the level of available equipment, four levels 60-63 61 props and 61 props property values gap. At this stage, the weapon damage per second to hundreds of armor began to be able to resist the additional property of all kinds of damage resistance is easier to find.
Prior to this, the low-level equipment you can still make do with, but now I can. A rare 55 props must not be compared with 62 and above level of magic props. Huge leap between 60-63 props, because the 63 weapons DPS more than 1,000. 60-63 players can find the equipment, but in Hell mode, only one way out: 63 props, otherwise fail.
This mechanism has exposed the Diablo 3 several design flaws. The first is that the players opportunity to find good equipment is inherently limited, and this mechanism make this less likely. Because players can not use other means to strengthen the role of the player to live through hell mode, you can only send the hope at the auction and random items now drop.
The bigger problem is that the designer destroyed the props to strengthen the capacity curve, which is the main charm of Diablo 2, the loot is always enhanced in proportion to the equipment found in the next scene better than the previous scene. This means that players play longer, the role can become more strong.
Diablo 3 Once a player to enter the hell mode loot parked in 63, and can only find in a screen. The only difference between the different screen is the fall of the senior props opportunity. In other words, in a screen, the player can easily find has been used to screen 4 equipment.
This is not only contrary to the force curve, but also enlarge the role of the auction, because the players only to higher property values to buy 63 props. Blizzard should do is to tighten the rating curve, props 60 and over only to fall in hell mode, and between each screen to improve props level cap. For example: on a screen can still get the props of grades 60-63, but Act 2 can drop grades 60-64, Act 3 Level 60-65, No. 4 screen has a rating of 60-66.
This adjustment can give players more opportunities to get good equipment at the same time, so as to stimulate the players continue to play the next scene, continue to strengthen its own role. If the status quo, the player can only repeat play a curtain, the best loot until you find the game, the game is carried out based on this.
What I'm really worried about is not that designers are stupid, as I imagine their original intention to take this to sell more props. I really hope that is wrong, after all, Diablo 3 still has a lot of good things. But the more I play the game, more problems come out.